README.md

Serious Sam Classic: Vulkan

License: GPL v2

Vulkan Serious Engine port based on open source version.

Screenshot 00 Screenshot 01 Screenshot 02 Screenshot 00 Screenshot 01 Screenshot 02

Prerequisites:

Serious Engine:

This is the source code for Serious Engine v.1.10, including the following projects:

  • DedicatedServer
  • Ecc The Entity Class Compiler, a custom build tool used to compile *.es files
  • Engine Serious Engine 1.10
  • EngineGUI Common GUI things for game tools
  • EntitiesMP All the entity logic
  • GameGUIMP Common GUI things for game tools
  • GameMP All the game logic
  • Modeler Serious Modeler
  • RCon Used to connect to servers using an admin password
  • SeriousSam The main game executable
  • SeriousSkaStudio Serious Ska Studio
  • WorldEditor Serious Editor
  • DecodeReport Used to decode crash *.rpt files
  • Depend Used to build a list of dependency files based on a list of root files
  • LWSkaExporter Exporter for use in LightWave
  • MakeFONT Used for generating *.fnt files
  • Shaders Compiled shaders
  • GameAgent The serverlist masterserver written in Python
  • libogg, libvorbis Third party libraries used for playing OGG-encoded ingame music (see http://www.vorbis.com/ for more information)

Prepare building for Debian/Ubuntu based OS

Type this in your terminal:

sudo apt-get install build-essential libsdl2-dev cmake libvorbis-dev flex bison git libxxhash-dev
sudo apt-get install libvulkan1 libvulkan-dev vulkan-validationlayers vulkan-validationlayers-dev

Note: libsdl2-dev version >= 2.0.6, vulkan packages version >= 1.2.xxx

  • For Debian 10, you can install vulkan packages from backports.

Building

There are still many asserts in the engine. Most of them are irrelevant and should be removed, but while it’s not done, the asserts will effectively kill the engine when triggered in the Debug build. Use Release or RelWithDebInfo build if you intend to play (automatically set as RelWithDebInfo in the build scripts).

Linux

Setting up the repository

Type this in your terminal:

git clone https://gitflic.ru/project/tx00100xt/serioussamclassic-vk.git SeriousSamClassic-VK

Copy official game data (optional)

If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)

Building (for SS:TFE and SS:TSE)

Type this in your terminal:

cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install

Ubuntu

Instead of building you can install packages from ppa by adding ppa:tx00100xt/serioussam to your system’s Software Sources.

sudo add-apt-repository ppa:tx00100xt/serioussam
sudo apt update

This PPA can be added to your system manually by copying the lines below and adding them to your system’s software sources.

deb https://ppa.launchpadcontent.net/tx00100xt/serioussam/ubuntu YOUR_UBUNTU_VERSION_HERE main 
deb-src https://ppa.launchpadcontent.net/tx00100xt/serioussam/ubuntu YOUR_UBUNTU_VERSION_HERE main 

After adding ppa, run the commands:

sudo apt install serioussamckassic-vk serioussamclassic-xplus

Gentoo

To build a game for gentoo, use a https://gitflic.ru/project/tx00100xt/serioussam-overlay containing ready-made ebuilds for building the game and add-ons.

Arch Linux

To build a game under Arch Linux you can use the package from AUR: https://aur.archlinux.org/packages/serioussam-vk

Raspberry Pi

The build for raspberry pi is similar to the build for Linux, you just need to add an additional build key.

cd SeriousSamClassic-VK
mkdir build
cd build
cmake -DRPI4=TRUE ..
make -j4
make install

FreeBSD

Setting up the repository

Type this in your terminal:

git clone https://gitflic.ru/project/tx00100xt/serioussamclassic-vk.git SeriousSamClassic-VK

Copy official game data (optional)

If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)

Building (for SS:TFE and SS:TSE)

Type this in your terminal:

cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install

macOS

Install dependes

brew install bison flex sdl2 libogg libvorbis zlib-ng cmake git vulkan-loader vulkan-headers

Setting up the repository

Type this in your terminal:

git clone https://gitflic.ru/project/tx00100xt/serioussamclassic-vk.git SeriousSamClassic-VK

Copy official game data (optional)

If you have access to a copy of the game (either by CD or through Steam), you can copy the *.gro files from the game directory to the repository. (SeriousSamClassic-VK/SamTFE is the directory of the game Serious Sam Classic The First Encounter, SeriousSamClassic-VK/SamTSE is the directory of the game Serious Sam Classic The Second Encounter)

Building (for SS:TFE and SS:TSE)

Type this in your terminal:

cd SeriousSamClassic-VK
mkdir build
cd build
cmake ..
make -j4
make install

Building OpenGL version only

If your video card does not support Vulkan and you do not have the Vulkan libraries and header files installed, then you can build a version only with an OpenGL render. You just need to add one key(-DUSE_SYSTEM_VULKAN=FALSE) for the cmake command. Example:

cd SeriousSamClassic-VK
mkdir build
cd build
cmake -DUSE_SYSTEM_VULKAN=FALSE ..
make -j4
make install

Running

You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution ( http://store.steampowered.com/app/227780 )

Serious Sam Classic The First Encounter

Running the game

  1. Locate the game directory for “Serious Sam Classic The First Encounter” (steam)
  2. Build game from source code or Download latest release and copy the latest files from the game directory to SamTFE/Bin
  3. Copy all *.gro files, Help folder and Levels folder from the game directory to SamTFE directory. At the current time the files are:
    • Help (folder)
    • Levels (folder)
    • 1_00_ExtraTools.gro
    • 1_00_music.gro
    • 1_00c.gro
    • 1_00c_Logo.gro
    • 1_00c_scripts.gro
    • 1_04_patch.gro
  4. Start the game
    • ./run_game.sh or ./run_game_hud.sh (for start game with MangoHUD)

Serious Sam Classic The Second Encounter

Running the game

  1. Locate the game directory for “Serious Sam Classic The Second Encounter” (steam)
  2. Build game from source code or Download latest release and copy the latest files from the game directory to SamTSE/Bin
  3. Copy all *.gro files and Help folder from the game directory to SamTSE directory. At the current time the files are:
    • Help (folder)
    • SE1_00.gro
    • SE1_00_Extra.gro
    • SE1_00_ExtraTools.gro
    • SE1_00_Levels.gro
    • SE1_00_Logo.gro
    • SE1_00_Music.gro
    • 1_04_patch.gro
    • 1_07_tools.gro
  4. Start the game
    • ./run_game.sh or ./run_game_hud.sh (for start game with MangoHUD)

Install the game in system (/usr/bin;/usr/lib/;/usr/share)

  1. Just add string for cmake command:
cmake -DCMAKE_INSTALL_PREFIX:PATH=/usr 
  1. Build game from source code.
  2. Install the game:
cd build
sudo make install
  1. Put game data in (Recommended):
/usr/share/serioussam/ - for TFE
/usr/share/serioussamse/ - for TSE

or

~/.local/share/Serious-Engine/serioussam/ - for TFE
~/.local/share/Serious-Engine/serioussamse/ - for TSE
  1. Type in console:
serioussam       	# for run Serious Sam Classic The First Encounter

or

serioussamse       	# for run Serious Sam Classic The Second Encounter

Note: If the game does not find the data on the recommended paths, then it will independently perform a search. Please note that when installing the game on a system, all content of the original game is required (including directories: Controls, Data, Demos, Help, and so on) in directories /usr/share/serioussam(se) or ~/.local/share/Serious-Engine/serioussam(se), depending on the directory you select.

Serious Sam Classic XPLUS

What is XPLUS? XPLUS is a global modification that changes effects, models, weapons, textures to high definition. XPLUS was created by fans of the game Serious Sam and is distributed for free. Remark: -JD- and VITEK is author this mod for windows.

XPLUS Oasis

XPLUS Dunes

XPLUS Sacred Yards

Linux, FreeBSD, macOS, Raspberry PI OS

Building XPLUS (for SS:TFE and SS:TSE)

Type this in your terminal:

cd SeriousSamClassic-VK
mkdir build-xplus
cd build-xplus
cmake -DXPLUS=TRUE ..
make -j4
make install

Note: for Raspberry Pi4 just add -DRPI4=TRUE for cmake command.

Download: Xplus TFE from Google Drive or Xplus TFE from pCloud, and unpack to SeriousSamClassic-VK/SamTFE/Mods directory. Xplus TSE from Google Drive or Xplus TSE from pCloud,, and unpack to SeriousSamClassic-VK/SamTSE/Mods directory. You can also download the archive using curl or wget:

cd SeriousSamClassic-VK
wget https://archive.org/download/sam-tfe-xplus/SamTFE-XPLUS.tar.xz
wget https://archive.org/download/sam-tse-xplus/SamTSE-XPLUS.tar.xz
tar -xJvpf SamTFE-XPLUS.tar.xz -C SamTFE
tar -xJvpf SamTSE-XPLUS.tar.xz -C SamTSE

or

cd SeriousSamClassic-VK
for var in a b c; do wget https://github.com/tx00100xt/serioussam-mods/raw/main/SamTFE-XPLUS/SamTFE-XPLUS.tar.xz.parta$var; done; cat SamTFE-XPLUS.tar.xz.part* > SamTFE-XPLUS.tar.xz
for var in a b c; do wget https://github.com/tx00100xt/serioussam-mods/raw/main/SamTSE-XPLUS/SamTSE-XPLUS.tar.xz.parta$var; done; cat SamTSE-XPLUS.tar.xz.part* > SamTSE-XPLUS.tar.xz
tar -xJvpf SamTFE-XPLUS.tar.xz -C SamTFE
tar -xJvpf SamTSE-XPLUS.tar.xz -C SamTSE

To start the modification, use the game menu - item Modification.

Building demo version of the game

To build the demo version of the game, official demo files for Windows and official patches for the game from Croteam are used. These files are automatically downloaded and unpacked in demo build scripts.

Type this in your terminal:

git clone https://gitflic.ru/project/tx00100xt/serioussamclassic-vk.git SeriousSamClassic-VK
cd SeriousSamClassic-VK
./build-linux64demo.sh        	    # use build-linux32demo.sh for 32-bits

Windows

  • This project can be compiled starting from Windows 7 and higher.
  1. Download and Install Vulkan SDK 1.3.204.1 or higher.
  2. Download and Install Visual Studio 2015 Community Edition or higher.
  3. Download and Install Windows 10 SDK 10.0.14393.795 or other.
  4. Open the solution in the Sources folder, select Release x64 or Release Win32 and compile it.

Supported Architectures

  • x86
  • aarch64
  • e2k (elbrus)

Supported OS

  • Linux
  • FreeBSD
  • Windows
  • Raspberry PI OS
  • macOS

License

  • Serious Engine is licensed under the GNU GPL v2 (see LICENSE file).
  • amp11lib is licensed under the GNU GPL v2 (see amp11lib/COPYING file).

Some of the code included with the engine sources is not licensed under the GNU GPL v2:

  • zlib (located in Sources/Engine/zlib) by Jean-loup Gailly and Mark Adler
  • LightWave SDK (located in Sources/LWSkaExporter/SDK) by NewTek Inc.
  • libogg/libvorbis (located in Sources/libogg and Sources/libvorbis) by Xiph.Org Foundation
Описание

The first open source linux port with support Vulkan based on https://github.com/sultim-t/Serious-Engine-Vk and https://github.com/icculus/Serious-Engine

Релизы
Version 1.10.6 2023-11-04
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