API/Autodoc/Files/URuStorePayGetUserAuthorizationStatusNode.cpp.en.md


Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "URuStorePayGetUserAuthorizationStatusNode.h"

using namespace RuStoreSDK;

URuStorePayGetUserAuthorizationStatusNode::URuStorePayGetUserAuthorizationStatusNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}

URuStorePayGetUserAuthorizationStatusNode* URuStorePayGetUserAuthorizationStatusNode::GetUserAuthorizationStatusAsync(URuStorePayClient* target)
{
    auto node = NewObject<URuStorePayGetUserAuthorizationStatusNode>(GetTransientPackage());
    
    target->GetUserAuthorizationStatus(
        [node](long requestId, EURuStorePayUserAuthorizationStatus response) {
            node->Success.Broadcast(response, FURuStoreError());
        },
        [node](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
            node->Failure.Broadcast(EURuStorePayUserAuthorizationStatus::UNAUTHORIZED, *error);
        }
    );

    return node;
}
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