API/Autodoc/Files/URuStorePayGetPurchasesNode.cpp.en.md


// Copyright Epic Games, Inc. All Rights Reserved.

#include “URuStorePayGetPurchasesNode.h”

using namespace RuStoreSDK;

URuStorePayGetPurchasesNode::URuStorePayGetPurchasesNode(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { }

URuStorePayGetPurchasesNode* URuStorePayGetPurchasesNode::GetPurchasesAsync(URuStorePayClient* target) { auto node = NewObject(GetTransientPackage());

target->GetPurchases(
    [node](long requestId, TSharedPtr<TArray<FURuStorePayPurchase>, ESPMode::ThreadSafe> response) {
        node->Success.Broadcast(*response, FURuStoreError());
    },
    [node](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
        node->Failure.Broadcast(TArray<FURuStorePayPurchase>(), *error);
    }
);

return node;

}

URuStorePayGetPurchasesNode* URuStorePayGetPurchasesNode::GetPurchasesWithFilterAsync( URuStorePayClient* target, bool bUseProductType, bool bUsePurchaseStatusFilter, bool bUseAcknowledgementState, EURuStorePayProductType productType, EURuStorePayPurchaseStatusFilter purchaseStatusFilter, EURuStorePayAcknowledgementState acknowledgementState ) { auto node = NewObject(GetTransientPackage());

target->GetPurchases(
    bUseProductType,
    bUsePurchaseStatusFilter,
    bUseAcknowledgementState,
    productType,
    purchaseStatusFilter,
    acknowledgementState,
    [node](long requestId, TSharedPtr<TArray<FURuStorePayPurchase>, ESPMode::ThreadSafe> response) {
        node->Success.Broadcast(*response, FURuStoreError());
    },
    [node](long requestId, TSharedPtr<FURuStoreError, ESPMode::ThreadSafe> error) {
        node->Failure.Broadcast(TArray<FURuStorePayPurchase>(), *error);
    }
);

return node;

}

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