API/Autodoc/Files/URuStorePayGetPurchaseNode.h.md


Classes

Name
class URuStorePayGetPurchaseNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPurchasePin , FURuStorePayPurchase , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetPurchasePin ,
    FURuStorePayPurchase ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "URuStorePayGetPurchaseNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPurchasePin, FURuStorePayPurchase, response, FURuStoreError, error);

UCLASS()
class RUSTOREPAY_API URuStorePayGetPurchaseNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetPurchasePin Success;

    UPROPERTY(BlueprintAssignable)
    FGetPurchasePin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Pay Client")
    static URuStorePayGetPurchaseNode* GetPurchaseAsync(URuStorePayClient* target, URuStorePayPurchaseId* purchaseId);
};

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