API/Autodoc/Files/URuStorePayGetProductsNode.h.md


Classes

Name
class URuStorePayGetProductsNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPayProductsPin , const TArray< FURuStorePayProduct > & , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetPayProductsPin ,
    const TArray< FURuStorePayProduct > & ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "URuStorePayGetProductsNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPayProductsPin, const TArray<FURuStorePayProduct>&, response, FURuStoreError, error);

UCLASS()
    class RUSTOREPAY_API URuStorePayGetProductsNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetPayProductsPin Success;

    UPROPERTY(BlueprintAssignable)
    FGetPayProductsPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Pay Client")
    static URuStorePayGetProductsNode* GetProductsAsync(URuStorePayClient* target, TArray<URuStorePayProductId*> productIds);
};

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