API/Autodoc/Files/FURuStorePaySubscriptionPurchase.h.en.md


Classes

Name
struct FURuStorePaySubscriptionPurchase — Purchase information.

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "FURuStorePaySubscriptionPurchase.generated.h"

USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePaySubscriptionPurchase
{
    GENERATED_USTRUCT_BODY()

    
    UPROPERTY(BlueprintReadOnly)
    EURuStorePaySubscriptionPurchaseStatus status;

    UPROPERTY(BlueprintReadOnly)
    URuStorePayDate* expirationDate;

    UPROPERTY(BlueprintReadOnly)
    bool gracePeriodEnabled;

    FURuStorePaySubscriptionPurchase()
    {
        status = static_cast<EURuStorePaySubscriptionPurchaseStatus>(0);
        expirationDate = NewObject<URuStorePayDate>(GetTransientPackage());
        gracePeriodEnabled = false;
    }
};
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