API/Autodoc/Files/FURuStorePayPurchaseEventResult.h.en.md


Classes

Name
struct FURuStorePayPurchaseEventResult

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "FURuStorePayPurchaseEventResult.generated.h"

USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePayPurchaseEventResult
{
    GENERATED_BODY()

    UPROPERTY(BlueprintReadOnly, Category = "RuStore Pay Client")
    URuStorePayPurchaseId* purchaseId;

    UPROPERTY(BlueprintReadOnly, Category = "RuStore Pay Client")
    URuStorePayInvoiceId* invoiceId;

    FURuStorePayPurchaseEventResult()
    {
        purchaseId = nullptr;
        invoiceId = nullptr;
    }

    FURuStorePayPurchaseEventResult(URuStorePayPurchaseId* purchaseId, URuStorePayInvoiceId* invoiceId)
    {
        this->purchaseId = purchaseId;
        this->invoiceId = invoiceId;
    }
};
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