API/Autodoc/Files/FURuStorePayProductPurchase.h.en.md


Classes

Name
struct FURuStorePayProductPurchase — Information about the purchase.

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "FURuStorePayProductPurchase.generated.h"

USTRUCT(BlueprintType)
struct RUSTOREPAY_API FURuStorePayProductPurchase
{
    GENERATED_USTRUCT_BODY()

    
    UPROPERTY(BlueprintReadOnly)
    EURuStorePayProductPurchaseStatus status;

    UPROPERTY(BlueprintReadOnly)
    URuStorePayQuantity* quantity;

    FURuStorePayProductPurchase()
    {
        status = static_cast<EURuStorePayProductPurchaseStatus>(0);
        quantity = NewObject<URuStorePayQuantity>(GetTransientPackage());
    }
};
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