API/Autodoc/Files/EURuStorePaySubscriptionPurchaseStatus.h.en.md


Types

Name
enum class uint8 EURuStorePaySubscriptionPurchaseStatus { UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”), UMETA =(DisplayName = “INVOICE_CREATED”)}
Purchase status.

enum EURuStorePaySubscriptionPurchaseStatus

Enumerator Value Description
UMETA =(DisplayName “INVOICE_CREATED”) Created invoice for payment, purchase awaiting payment.
UMETA =(DisplayName “INVOICE_CREATED”) Purchase cancelled by buyer.
UMETA =(DisplayName “INVOICE_CREATED”) Purchase payment time expired.
UMETA =(DisplayName “INVOICE_CREATED”) Payment started.
UMETA =(DisplayName “INVOICE_CREATED”) Purchase rejected (e.g., due to insufficient funds).
UMETA =(DisplayName “INVOICE_CREATED”) Subscription active.
UMETA =(DisplayName “INVOICE_CREATED”) Subscription suspended due to payment issues.
UMETA =(DisplayName “INVOICE_CREATED”) Subscription charge attempts exhausted (all unsuccessful). Subscription automatically closed due to payment issues.
UMETA =(DisplayName “INVOICE_CREATED”) Subscription cancelled by user or developer. Paid period has expired, subscription closed.

Purchase status.

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "EURuStorePaySubscriptionPurchaseStatus.generated.h"

UENUM(BlueprintType)
enum class EURuStorePaySubscriptionPurchaseStatus : uint8
{
    INVOICE_CREATED UMETA(DisplayName = "INVOICE_CREATED"),

    CANCELLED UMETA(DisplayName = "CANCELLED"),
    
    EXPIRED UMETA(DisplayName = "EXPIRED"),

    PROCESSING UMETA(DisplayName = "PROCESSING"),
    
    REJECTED UMETA(DisplayName = "REJECTED"),
    
    ACTIVE UMETA(DisplayName = "ACTIVE"),

    PAUSED UMETA(DisplayName = "PAUSED"),

    TERMINATED UMETA(DisplayName = "TERMINATED"),

    CLOSED UMETA(DisplayName = "CLOSED")
};
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