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    Magic Enum C++

    Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.

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    Documentation

    Features & Examples

    • Basic

      #include <magic_enum/magic_enum.hpp>
      #include <iostream>
      
      enum class Color { RED = -10, BLUE = 0, GREEN = 10 };
      
      int main() {
        Color c1 = Color::RED;
        std::cout << magic_enum::enum_name(c1) << std::endl; // RED
        return 0;
      }
      
    • Enum value to string

      Color color = Color::RED;
      auto color_name = magic_enum::enum_name(color);
      // color_name -> "RED"
      
    • String to enum value

      std::string color_name{"GREEN"};
      auto color = magic_enum::enum_cast<Color>(color_name);
      if (color.has_value()) {
        // color.value() -> Color::GREEN
      }
      
      // case insensitive enum_cast
      auto color = magic_enum::enum_cast<Color>(value, magic_enum::case_insensitive);
      
      // enum_cast with BinaryPredicate
      auto color = magic_enum::enum_cast<Color>(value, [](char lhs, char rhs) { return std::tolower(lhs) == std::tolower(rhs); }
      
      // enum_cast with default
      auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
      
    • Integer to enum value

      int color_integer = 2;
      auto color = magic_enum::enum_cast<Color>(color_integer);
      if (color.has_value()) {
        // color.value() -> Color::BLUE
      }
      
      auto color_or_default = magic_enum::enum_cast<Color>(value).value_or(Color::NONE);
      
    • Indexed access to enum value

      std::size_t i = 0;
      Color color = magic_enum::enum_value<Color>(i);
      // color -> Color::RED
      
    • Enum value sequence

      constexpr auto colors = magic_enum::enum_values<Color>();
      // colors -> {Color::RED, Color::BLUE, Color::GREEN}
      // colors[0] -> Color::RED
      
    • Number of enum elements

      constexpr std::size_t color_count = magic_enum::enum_count<Color>();
      // color_count -> 3
      
    • Enum value to integer

      Color color = Color::RED;
      auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);
      // color_integer -> 1
      
    • Enum names sequence

      constexpr auto color_names = magic_enum::enum_names<Color>();
      // color_names -> {"RED", "BLUE", "GREEN"}
      // color_names[0] -> "RED"
      
    • Enum entries sequence

      constexpr auto color_entries = magic_enum::enum_entries<Color>();
      // color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
      // color_entries[0].first -> Color::RED
      // color_entries[0].second -> "RED"
      
    • Enum fusion for multi-level switch/case statements

      switch (magic_enum::enum_fuse(color, direction).value()) {
        case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
        case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
      // ...
      }
      
    • Enum switch runtime value as constexpr constant

      Color color = Color::RED;
      magic_enum::enum_switch([] (auto val) {
        constexpr Color c_color = val;
        // ...
      }, color);
      
    • Enum iterate for each enum as constexpr constant

      magic_enum::enum_for_each<Color>([] (auto val) {
        constexpr Color c_color = val;
        // ...
      });
      
    • Check if enum contains

      magic_enum::enum_contains(Color::GREEN); // -> true
      magic_enum::enum_contains<Color>(2); // -> true
      magic_enum::enum_contains<Color>(123); // -> false
      magic_enum::enum_contains<Color>("GREEN"); // -> true
      magic_enum::enum_contains<Color>("fda"); // -> false
      
    • Enum index in sequence

      constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
      // color_index.value() -> 1
      // color_index.has_value() -> true
      
    • Functions for flags

      enum Directions : std::uint64_t {
        Left = 1,
        Down = 2,
        Up = 4,
        Right = 8,
      };
      template <>
      struct magic_enum::customize::enum_range<Directions> {
        static constexpr bool is_flags = true;
      };
      
      magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Directions::Up|Directions::Right"
      magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true
      magic_enum::enum_flags_cast(3); // -> "Directions::Left|Directions::Down"
      
    • Enum type name

      Color color = Color::RED;
      auto type_name = magic_enum::enum_type_name<decltype(color)>();
      // type_name -> "Color"
      
    • IOstream operator for enum

      using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums.
      Color color = Color::BLUE;
      std::cout << color << std::endl; // "BLUE"
      
      using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums.
      Color color;
      std::cin >> color;
      
    • Bitwise operator for enum

      enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
      using namespace magic_enum::bitwise_operators; // out-of-the-box bitwise operators for enums.
      // Support operators: ~, |, &, ^, |=, &=, ^=.
      Flags flags = Flags::A | Flags::B & ~Flags::C;
      
    • Checks whether type is an Unscoped enumeration.

      enum color { red, green, blue };
      enum class direction { left, right };
      
      magic_enum::is_unscoped_enum<color>::value -> true
      magic_enum::is_unscoped_enum<direction>::value -> false
      magic_enum::is_unscoped_enum<int>::value -> false
      
      // Helper variable template.
      magic_enum::is_unscoped_enum_v<color> -> true
      
    • Checks whether type is an Scoped enumeration.

      enum color { red, green, blue };
      enum class direction { left, right };
      
      magic_enum::is_scoped_enum<color>::value -> false
      magic_enum::is_scoped_enum<direction>::value -> true
      magic_enum::is_scoped_enum<int>::value -> false
      
      // Helper variable template.
      magic_enum::is_scoped_enum_v<direction> -> true
      
    • Static storage enum variable to string This version is much lighter on the compile times and is not restricted to the enum_range limitation.

      constexpr Color color = Color::BLUE;
      constexpr auto color_name = magic_enum::enum_name<color>();
      // color_name -> "BLUE"
      
    • containers::array array container for enums.

      magic_enum::containers::array<Color, RGB> color_rgb_array {};
      color_rgb_array[Color::RED] = {255, 0, 0};
      color_rgb_array[Color::GREEN] = {0, 255, 0};
      color_rgb_array[Color::BLUE] = {0, 0, 255};
      magic_enum::containers::get<Color::BLUE>(color_rgb_array) // -> RGB{0, 0, 255}
      
    • containers::bitset bitset container for enums.

      constexpr magic_enum::containers::bitset<Color> color_bitset_red_green {Color::RED|Color::GREEN};
      bool all = color_bitset_red_green.all();
      // all -> false
      // Color::BLUE is missing
      bool test = color_bitset_red_green.test(Color::RED);
      // test -> true
      
    • containers::set set container for enums.

      auto color_set = magic_enum::containers::set<Color>();
      bool empty = color_set.empty();
      // empty -> true
      color_set.insert(Color::GREEN);
      color_set.insert(Color::BLUE);
      color_set.insert(Color::RED);
      std::size_t size = color_set.size();
      // size -> 3
      
    • Improved UB-free “SFINAE-friendly” underlying_type.

      magic_enum::underlying_type<color>::type -> int
      
      // Helper types.
      magic_enum::underlying_type_t<Direction> -> int
      

    Remarks

    • magic_enum does not pretend to be a silver bullet for reflection for enums, it was originally designed for small enum.

    • Before use, read the limitations of functionality.

    Integration

    • You should add the required file magic_enum.hpp, and optionally other headers from include dir or release archive. Alternatively, you can build the library with CMake.

    • If you are using vcpkg on your project for external dependencies, then you can use the magic-enum package.

    • If you are using Conan to manage your dependencies, merely add magic_enum/x.y.z to your conan’s requires, where x.y.z is the release version you want to use.

    • If you are using Build2 to build and manage your dependencies, add depends: magic_enum ^x.y.z to the manifest file where x.y.z is the release version you want to use. You can then import the target using magic_enum%lib{magic_enum}.

    • Alternatively, you can use something like CPM which is based on CMake’s Fetch_Content module.

      CPMAddPackage(
        NAME magic_enum
        GITHUB_REPOSITORY Neargye/magic_enum
        GIT_TAG x.y.z # Where `x.y.z` is the release version you want to use.
      )
      
    • Bazel is also supported, simply add to your WORKSPACE file:

      http_archive(
        name = "magic_enum",
        strip_prefix = "magic_enum-<commit>",
        urls = ["https://github.com/Neargye/magic_enum/archive/<commit>.zip"],
      )
      

      To use bazel inside the repository it’s possible to do:

      bazel build //...
      bazel test //...
      bazel run //example
      

      (Note that you must use a supported compiler or specify it with export CC= <compiler>.)

    • If you are using Ros, you can include this package by adding <depend>magic_enum</depend> to your package.xml and include this package in your workspace. In your CMakeLists.txt add the following:

      find_package(magic_enum CONFIG REQUIRED)
      ...
      target_link_libraries(your_executable magic_enum::magic_enum)
      

    Compiler compatibility

    • Clang/LLVM >= 5
    • MSVC++ >= 14.11 / Visual Studio >= 2017
    • Xcode >= 10
    • GCC >= 9
    • MinGW >= 9

    Licensed under the MIT License

    Описание

    Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code.

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