API/Autodoc/Files/UGetRemoteConfigNode.h.md


Classes

Name
class UGetRemoteConfigNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetRemoteConfigPin , FURuStoreRemoteConfig , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetRemoteConfigPin ,
    FURuStoreRemoteConfig ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "UGetRemoteConfigNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetRemoteConfigPin, FURuStoreRemoteConfig, response, FURuStoreError, error);

UCLASS()
class RUSTOREREMOTECONFIG_API UGetRemoteConfigNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetRemoteConfigPin Success;

    UPROPERTY(BlueprintAssignable)
    FGetRemoteConfigPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore RemoteConfig Client")
    static UGetRemoteConfigNode* GetRemoteConfigAsync(URuStoreRemoteConfigClient* target);
};

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