API/Autodoc/Files/FURuStoreFeatureAvailabilityResult.h.en.md


Classes

Name
struct FURuStoreFeatureAvailabilityResult

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "FURuStoreFeatureAvailabilityResult.generated.h"

USTRUCT(BlueprintType)
struct RUSTORECORE_API FURuStoreFeatureAvailabilityResult
{
    GENERATED_USTRUCT_BODY()

    FURuStoreFeatureAvailabilityResult()
    {
        isAvailable = false;
    }

    UPROPERTY(BlueprintReadWrite)
    bool isAvailable;
    
    UPROPERTY(BlueprintReadWrite)
    FURuStoreError cause;
};

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