API/Autodoc/Files/UGetPurchasesNode.h.en.md


Classes

Name
class UGetPurchasesNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPurchasesPin , FURuStorePurchasesResponse , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetPurchasesPin ,
    FURuStorePurchasesResponse ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "UGetPurchasesNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetPurchasesPin, FURuStorePurchasesResponse, response, FURuStoreError, error);

UCLASS()
class RUSTOREBILLING_API UGetPurchasesNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetPurchasesPin Success;

    UPROPERTY(BlueprintAssignable)
    FGetPurchasesPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Billing Client")
    static UGetPurchasesNode* GetPurchasesAsync(URuStoreBillingClient* target);
};
Назад