API/Autodoc/Files/UGetProductsNode.h.md


Classes

Name
class UGetProductsNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetProductsPin , FURuStoreProductsResponse , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetProductsPin ,
    FURuStoreProductsResponse ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "UGetProductsNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetProductsPin, FURuStoreProductsResponse, response, FURuStoreError, error);

UCLASS()
class RUSTOREBILLING_API UGetProductsNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetProductsPin Success;

    UPROPERTY(BlueprintAssignable)
    FGetProductsPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Billing Client")
    static UGetProductsNode* GetProductsAsync(URuStoreBillingClient* target, TArray<FString> productIds);
};

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