API/Autodoc/Files/UGetAuthorizationStatusNode.h.en.md


Classes

Name
class UGetAuthorizationStatusNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetAuthorizationStatusPin , FURuStoreUserAuthorizationStatus , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FGetAuthorizationStatusPin ,
    FURuStoreUserAuthorizationStatus ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "UGetAuthorizationStatusNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FGetAuthorizationStatusPin, FURuStoreUserAuthorizationStatus, response, FURuStoreError, error);

UCLASS()
class RUSTOREBILLING_API UGetAuthorizationStatusNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FGetAuthorizationStatusPin Success;

    UPROPERTY(BlueprintAssignable)
    FGetAuthorizationStatusPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Billing Client")
    static UGetAuthorizationStatusNode* GetAuthorizationStatusAsync(URuStoreBillingClient* target);
};
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