API/Autodoc/Files/UCheckPurchasesAvailabilityNode.h.md


Classes

Name
class UCheckPurchasesAvailabilityNode

Functions

Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FCheckPurchasesAvailabilityPin , FURuStorePurchaseAvailabilityResult , response , FURuStoreError , error )

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(
    FCheckPurchasesAvailabilityPin ,
    FURuStorePurchaseAvailabilityResult ,
    response ,
    FURuStoreError ,
    error 
)

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "UCheckPurchasesAvailabilityNode.generated.h"

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FCheckPurchasesAvailabilityPin, FURuStorePurchaseAvailabilityResult, response, FURuStoreError, error);

UCLASS()
class RUSTOREBILLING_API UCheckPurchasesAvailabilityNode : public UBlueprintAsyncActionBase
{
    GENERATED_UCLASS_BODY()

public:
    UPROPERTY(BlueprintAssignable)
    FCheckPurchasesAvailabilityPin Success;

    UPROPERTY(BlueprintAssignable)
    FCheckPurchasesAvailabilityPin Failure;

    UFUNCTION(BlueprintCallable, meta = (BlueprintInternalUseOnly = "true", WorldContext = "WorldContextObject"), Category = "RuStore Billing Client")
    static UCheckPurchasesAvailabilityNode* CheckPurchasesAvailabilityAsync(URuStoreBillingClient* target);
};

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