API/Autodoc/Files/EURuStoreProductStatus.h.en.md


Types

Name
enum class uint8 EURuStoreProductStatus { UMETA =(DisplayName = “ACTIVE”), UMETA =(DisplayName = “ACTIVE”)}
Product status.

enum EURuStoreProductStatus

Enumerator Value Description
UMETA =(DisplayName “ACTIVE”) Product available.
UMETA =(DisplayName “ACTIVE”) Product unavailable.

Product status.

Source code

// Copyright Epic Games, Inc. All Rights Reserved.

#include "EURuStoreProductStatus.generated.h"

UENUM(BlueprintType)
enum class EURuStoreProductStatus : uint8
{
    ACTIVE UMETA(DisplayName = "ACTIVE"),
    
    INACTIVE UMETA(DisplayName = "INACTIVE")
};
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